Not as bad as it sounds, really.
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This entry was posted on September 15, 2010 at 1:37 pm and is filed under Games, news. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
September 15, 2010 at 6:04 pm |
Actually there’s nothing particularly bad about the fatigue system, it encourages players to multi-class. The problem is their limits on quests – once you use up your 8-per-48-hours allocation, there’s very little left to do except wander around or grind. Especially annoying when you lose one of your allocations because the game client crashed or you got disconnected mid-way through.
They’ve said they’re going to fix both problems eventually though.
September 15, 2010 at 11:29 pm |
That’s just bullshit. It may be right the first 2-3 month in the “equality for all” but after that it will penalise casual player even MORE because they will never match the high level of hardcore and old casual (they played more, and the rare times where they eventualy could play a bit more it will be fatigue blocked) AND they will never compete the ability’s panel of the older players.
And since when is it better to let “hardcore” having better craracters of the same level than juste higher level caracters ? Level gap automaticly separate player’s kind so they don’t “disturb” each other most of the time.
Is it fair to pvp against better characters of the same level ? Is it fair that an hardcore who can allready play more will have easier PVE too ?
It’s just a sick sytem to maintain player in the game once they begin. It’s fucking more time sink than ALL mmo before.
September 19, 2010 at 5:53 am |
Meh, I don’t like this system. However, that’s not my problem with FFXIV. I think the battle system is just way too clunky and slow.